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Devlog
January 10th:
January 11, 2024
by
Robot00101
January 10th: My character select system is finally transitioning into my game play state correctly. I had to add a catch in the player template to account for the same logic to occur on both the serv...
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January 9th:
January 11, 2024
by
Robot00101
January 9th: My lobby making system and character select is finally starting to look completed. I'm still having an issue of the client side not properly setting reference names correctly in the new s...
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January 8th:
January 11, 2024
by
Robot00101
January 8th: It's harder than I expected to implement the character select system...
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January 5th:
January 11, 2024
by
Robot00101
January 5th: Main UI and character select started to be handled. I think its going to be harder than I expect. Even though I am working from a youtube tutorial. I have decided to take the 4 characters...
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January 4th:
January 11, 2024
by
Robot00101
January 4th: My character template is ready to be iterated upon for multiple characters, and it is time I focus on front end presentation, instead of focusing on back end and core gameplay loop...
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January 2nd:
January 11, 2024
by
Robot00101
January 2nd: I have spent a few days implementing new references and methods into the template from the TCleard server / client library. The framework originally only had handling for moving and jumpi...
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December 27th
January 11, 2024
by
Robot00101
December 27th: Successfully am able to finally create a networked instance, and move bodies around without it influencing all global bodies! update on the rigidbody situation: I couldn't figure out ha...
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December 22nd
January 11, 2024
by
Robot00101
December 22nd: I've spent days iterating upon instantiating objects, and trying to get them to move without it being a global action. I don't know why rigidbody's on a networked object make them act s...
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