December 27th
IronRobotFightingGame » Devlog
December 27th: Successfully am able to finally create a networked instance, and move bodies around without it influencing all global bodies! update on the rigidbody situation: I couldn't figure out have to achieve the functionality i needed through that method. So I found a library to help handle server / client states. Implementing it took a few days, but it works better than i thought.
Link to the github repository of the library i utilized below:
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IronRobotFightingGame
The four horsemen of the apocalypse are bored, they await Armageddon, but for now, they fight!
Status | Prototype |
Author | Robot00101 |
Genre | Fighting |
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