December 27th


December 27th: Successfully am able to finally create a networked instance, and move bodies around without it influencing all global bodies!  update on the rigidbody situation: I couldn't figure out have to achieve the functionality i needed through that method.  So I found a library to help handle server / client states.  Implementing it took a few days, but it works better than i thought. 

  Link to the github repository of the library i utilized below: 

https://github.com/TCleard/PredictionReconciliationNetwork

Get IronRobotFightingGame

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