​January 2nd:


January 2nd:  I have spent a few days implementing new references and methods into the template from the TCleard server / client library.  The framework originally only had handling for moving and jumping, but i totally retooled all of their functionality to make the movement more similar to a smash brothers game.  I have implemented the ability to be damaged, and hurt, as well as to be moved by taking damage.  There is an input lock out system, so that if you take damage, you lose control of your character.  The more damage you take, the longer you lose control of your character.  Also, my character is no longer a default capsule object, I have imported from Mixamo a wire frame character to help me map out my animation template.

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